Blender Game Engine (GE). There are real manual pages hidden INSIDE THE TUTORIAL http://wiki.blender.org/index.php/BSoD/Introduction_to_the_Game_Engine#Completion_of_the_basic_GE_tutorial ! Videos: http://blenderartists.org/forum/showthread.php?t=56842 Weapons without scripting: http://tutorial.jcwcn.com/3D-Graphics/Blender-3d/Basics/2008-12-24/12094.html Maze game without walls: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/An_aMAZEing_game_engine_tutorial P: Rendering is between Frame Render and Window Render. Ortho/Persp. and view location same as 3D View; but Draw Type always textured. Sliding: Must make a material for the sliding object. Material subcontext button panel. DYN radio. Turn Friction value WAY DOWN. Sometimes can cause sliding by making the bounding box something with a flat bottom and cranking up the force. Pause all physics: import PhysicsConstraints PhysicsConstraints.setNumTimeSubSteps(0) SLEEPING By default, physics is disabled when a rotating object comes to rest. Turn on No Sleeping to leave physics running in this case (see code below to waken/sleep proactively). I have no idea exactly what the NO SLEEPING button does. Here is how to sleep objects in Python: owner = GameLogic.getCurrentController().getOwner() owner.suspendDynamics() //replace suspendDynamics() with resumeDynamics() to wekan EXECUTABLES File / External Data/ Pack Into.... (Packs textures into .blend file) Fie / Save Dynamic Runtime. On Win, need sdl.dll and python*.dll. [In practice, I find that I need a many other *.dll's in the runtime dir, but not these two] On Linux (at least) definitely need /usr/lib64/blender/blenderplayer to Save the runtime. It is missing from the RPM package, but can just add it from a tar.bz2 download from Blender. I had difficulting getting a cube to roll at all. Seems that this may be possible with the Form setting (for Form Factor). Anisotropic friction is direction-specific friction settings. Like, a wheel decreases friction forwards of backwards and generally increases it sideways.