http://wiki.blender.org/index.php/Doc:Tutorials/Animation/Armatures/BSoD/ Mid-point SHIFT-snap cursor to 2 points and it will go to the mid-point. Hot keys SHIFT-I IK constrain CTRL-I Assign IK solver cons. to active, targeting other selected CTRL-ALT-C Assign cons. to active, targeting other selected You select the targets, then select the depender and act. IK effector = location defines target of an IK chain They recommend the following general bone structure COG non-deform Body non-deform Hip deform where all others hang *IK IK effector bones